Sony VR Technology in Esports

Sony VR Technology in Esports

Sony file patent for spectator view into competitive gaming and esports

Sony has recently filed a patent application titled “Spectator View Into An Interactive Gaming World Showcased In A Live Event Held In A Real-World Venue”. What does this mean for the future of gaming and esports?

The Patent

The patent describes using a vast number of cameras. Which makes the user of the virtual reality equipment feel as if they’re live in attendance at the tournament. The seats themselves would actually have microphones and cameras in them.

A proximity sensor will be used to detect if real people and sitting in the seat or not, which would then tell the system if the seat should be used for broadcast or not. The patent also details how the user could use VR to see inside the game that is being played.

Imagine a world where you get to flick between being in the crowd spectating, to actually being inside the game.

VR in Esports

Esports is already a massive industry, with millions of viewers tuning in for the biggest matches. Having the ability to virtually sit in the audience and experience the event/matches will open up an entirely new market area for the industry.

We already see this kind of thing being used in traditional sports. Facebook streams live events in virtual reality with Oculus Venues, which includes a crowd. Arguments are being made that the overlap of those interested in virtual reality and esports is larger than those of your traditional sports.

As of right now, it is unclear which events would feature this form of virtual reality integration. However, images within the patent hint that Sony may plan on using the technology to directly boost their own services. Images have shown the text “PlayStation Plus League”, does this mean we will see Sony running a virtual reality-based Esports league?

Only time will tell how this unfolds. It could be a fantastic and thrilling addition to the esports industry which allows players to become even closer and more connected than before. This is something that’s not as easy to achieve in traditional sports.

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